Search Our Site

We have 3,679,814 registered online learners.
14 new learners so far today.

Classroom learning being reinforced by computer games

schedule 20th December 2013 by Virtual College in Virtual College

An increasing number of schools are using computer games to assist classroom learning.

Platforms like Apple's popular title Angry Birds have been found to help make lessons more engaging and exciting for schoolchildren, and it is likely that teachers are noticing the benefits as well.

It was recently reported by the BBC that these games are employed for 'stealth learning', and thanks to initiatives being rolled out to make gamification more widespread, pupils are developing skills in a modern and interactive way.

For instance, Angry Birds creator Rovio Entertainment and the University of Helsinki have teamed up to launch a scheme aimed at six-year-olds, demonstrating how play can be successfully incorporated into education.

Sanna Lukander, vice-president of book publishing at Rovio, explained: "These characters and their world seemed to inspire children. You can't not think about how you might motivate children to do more than play."

By tying in popular figures from computer games to classroom teaching, kids are more likely to respond to the information they are presented with and form emotional attachments to learning, which will help them to remember it.

Similar patterns have been noticed in adults as well, with consultancy firm Zostera claiming in a recent blog post for Training Zone that dealing with workplace education on an emotional level and reflecting following training can help individuals to retain important facts.

This could also be the case with schoolchildren, with the arousal of certain feelings that are experienced while playing computer games thought to be important to their levels of engagement with education.

By introducing gadgets like tablets and allowing pupils to use their mobile devices in lessons to access online resources supplied by schools, students are given increased flexibility over their learning and are using technology that they are comfortable with.

Gamification has been a regular source of debate in lots of different sectors, with Professor Peter Henning from Karlsruhe University in Germany recently suggesting it could become central to training healthcare professionals.

Virtual College Logo

Author: Virtual College

The latest training news brought to you by Virtual College. We create innovative digital learning experiences that inspire people to develop the skills they need to thrive in their careers; enhancing and enriching the organisations they work in. For 24 years, we have been developing and supplying collaborative, customer-focused e-learning technology for organisations world-wide.

ISO 9001:2015
Crown Commercial Service Supplier
LPI Accredited Learning Technologies Provider


+44 (0)1943 605 976

Virtual College

Marsel House


West Yorkshire

LS29 8DD

Awards for footer
Gold and silver award winners at the Learning Technologies Awards 2017 - including gold for excellence in the design of learning content.


We are in the process of moving to one Virtual College website. If you want to go back to a course, or start a course, bought from our old website then you may need to login to our original learning management system. Otherwise, please proceed to our new learning management system to return to your training.


You are already logged in. Click the button below to be taken to your LMS dashboard. Alternatively, click logout to leave the system.