Gamification has been defined as using aspects of game design in non-game situations. This can mean including elements such as badges, lives, levels or leader boards. Gamification is becoming increasingly popular in education, with the market awash with apps and websites for education professionals to use. Before we head to learners, let’s explore what organisations know about gamification. The benefits of using gamification in elearning are clear:
The four benefits for learners, however, are less well known, so let’s explore these now.
Modern theories of effective learning identify that learning needs to be active, situated, experiential, problem based and provide immediate feedback. This suggestion is supported by the growing call within education for a 21st century pedagogy – namely an approach to teaching and learning which will prepare learners for the modern world of work, equipping them with the skills that 21st century employers require.
For more information on gamification projects Virtual College has developed and how this can improve behaviour change within your organisation, please contact hello@virtual-college.co.uk
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